Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. This attack can be used in combos. Hitbox only exists on Marth's right arm arm and his sword, meaning that foes close to the ledge Marth is hanging on can avoid the attack. Marth's down tilt and Shield Breaker act as good edgeguarding options, with the former being a semi-spike and the latter have a large hitbox. Marth also has lackluster defensive properties; his weight makes him very easy to combo while not providing sufficient knockback resistance to survive heavy hits at kill-percent, and his out of shield game is notoriously poor despite his attacks' fast startups. I have tried to make this process both fun and informative for players wanting to learn this game. 11 videos Play all Marth Tutorials - Super Smash Bros Melee SSBM Tutorials FASTEST Ways to IMPROVE at Super Smash Bros. ft. Captain Faceroll - Duration: 6:27. Super Smash Brothers Melee is a fun game, if you know how to play. To unlock him, … Luckily, Marth does have some powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the Reverse Dolphin Slash technique. On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. Attacks Hitbox Active FAF Base Dmg. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Marth holds his sword over his head before doing a powerful overhead downward slash forward. Recovery Use side-B recover in the air. Slowly gets up and performs a quick horizontal slice upwards. Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. ", "僕は負ける訳には行かないんだ。" "Boku wa makeru wake ni wa ikanainda!" Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. However, Marth is the perfect combo weight for several characters to exploit. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. or "させるものか!" "Saseru mono ka!" Voiced by Press question mark to learn the rest of the keyboard shortcuts Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. Character Statistics When being knocked away, side-B will give Marth a bit of time … Marth also has plenty of powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the first hitbox of his Dolphin Slash. Sayaka (Puella Magi Madoka Magica) – Marth. The quickest methods in Regular Match is to set stock to one and Self-destruct until it's "Game Over" (if there's an option to Continue, opt to not keep playing) or go to VS. mode, select a level nine Ness CPU, then go to Jungle Japes. Hikaru Midorikawa Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス!" "Rettsu dansu!" which is a transcription into Japanese sounds of "Let's Dance! The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. Marth stabs his sword forward while crouching. Pichu: Complete Event 37. Marth's forward smash is feared due to its high speed and power; it also works well when wavesmashed, due to Marth's long wavedash. 2. MARTH. Counting Chrom as an indirect semi-clone, Marth has the most combined clones and semi-clones of any character at 3. When Marth's Counter is successful he may either say ". Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Marth is the fifth best character in the game under Shiek, Falco, Fox and now Jugglypuff. Depending on where on the sword it connects, it can either send opponents behind him, in front of him or above him. Players can also unlock Marth by taking on Super Smash Bros. Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… Universe Character Unlock: Marth - method 2: Alternatively, you can simply use every character as a human player in VS. Mode, and get a challenge from Marth that way. A forward-to-back upward wide sword slash ending in a full delayed somersault. Side Smash: 15.6 % (21.8 %) Marth quickly swings his sword up and over his head, hitting the ground powerfully. His throws possess low damage and knockback, allowing him to chain his throws into each other and combo into other attacks. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Marth holds the Falchion over his head before doing a powerful overhead slash in a similar fashion to his forward smash. Because of this, Ken is credited for largely improving Marth's metagame. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Marth was known for his deadly combos in Melee. Yoshi's character strengths actually seem to work very well against Marth, causing many to think that the matchup is even at best for Marth; Yoshi cannot be comboed easily due to his weight and floatiness, and cannot be edgeguarded easily due to his double jump armor, taking away key advantages that Marth has against other characters. Marth is voiced in Japanese by Hikaru Midorikawa, who reprises his role from the 1996 animated adaptation of Fire Emblem: Mystery of the Emblem; as Fire Emblem had, at that point, yet to officially make its debut overseas (aside from dubs of the animated adaptation), Marth's Japanese voice is used in all regions. However, Marth still retains many other options to KO enemies, and has several other potent (albeit less reliable) options to substitute for down aerial in the aforementioned Ken Combo and other combos, such as his neutral aerial or a reverse Dolphin Slash. Marth … Time it so by the time the opponent is right back at the ledge, the third swing comes out. Sayaka (Puella Magi Madoka Magica) – Marth. Hikaru Midorikawa. A time line that will help guide you through the daunting process of learning SSBM using Marth. Marth thrusts his sword upward. Marth's primary strength is his range in his normal attacks; the Falchion grants Marth a very large disjointed hitbox that can allow him to safely attack from a distance. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. In many cases, a specific hitbox is needed to extend the punish. Does a forward vertical slash downwards. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. A time line that will help guide you through the daunting process of learning SSBM using Marth. Although Dolphin Slash travels far vertically, it travels marginally horizontally. Marth is back in full force, meaning his combo game is just as good as it was before. Hitting at the tip of the blade will. Pulls opponents behind him and extends his leg simultaneously. Marth throws the opponent onto the ground. However, Sheik's grab is much less of a punishment threat than it is in NTSC, as its launch angle does not guarantee KO setups (such as forward or up aerials) in PAL. Marth. Marth Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. A quick stab to the left followed by a horizontal slash to the right. Like several other top-tier characters, Marth was nerfed in the PAL version of Melee. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). This attack can meteor smash opponents. Ness will constantly self-destruct. Press question mark to learn the rest of the keyboard shortcuts Robin (Batman) – Marth. An upward slash forward that deals small vertical knockback. Marth is back in full force, meaning his combo game is just as good as it was before. He might look cute and cuddly, but Pichu packs a punch! Take your favorite fandoms with you and never miss a beat. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. Fire Emblem Unusually, this does not happen when fighting Marth + Link, during which it will still play the "Great Bay" theme. Spins and stabs his sword towards the ground. Characters such as Mario, Zelda, and many other low-tiered characters do not have the means to match his speed and range near the ground, and at high levels of play, are unable to get many openings outside of poor matchup knowledge or poor execution from the Marth player. 1. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. This attack can hit twice on a grounded enemy. By tradition, Marth as a playable character is featured on his personal three trophies. This is a subreddit for people who main Marth in Super Smash Bros Melee, Super Smash Bros Brawl, Super Smash Bros for 3DS and Wii U, and Project M. 2.1k Members Hikaru Midorikawa. Because some other top-tier characters, such as Fox or Sheik, were nerfed more significantly than he was, Marth has a much easier time fighting against them than he does in NTSC versions, as he maintains almost all of the advantages he has against those characters, while losing several of the shortcomings that made those matchups difficult. Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. If the opponent does not DI Marth's Forward Aerial correctly, it can connect into his Down Aerial's spike hitbox. 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body). Does a horizontal slash forward. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. Marth's long dash-dance also makes him a superb tech-chaser. ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. Shadow Falchion – Marth. Marth slashes upward twice with his sword. Marth sweeps his sword across the ground. Coincidently, this coincides with his name in the Fire Emblem OVA, which was based off of the third game in the series, The fan-made term "Marthritis" (derived from the diagnosis. - Page 2. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. On a team with Zelda, he appears on Temple. It's the 4th longest grab range overall and the single longest non-tether grab. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. This led to players questioning Marth's true viability in the metagame, which conicided with a drop to fifth place on the tenth tier list in September of 2010, and a fourth place finish on the eleventh tier list in July of 2013. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Overall, Marth's long reach, excellent combos, and powerful finishers result in him being a very potent character in the current metagame. Stabs at the ground. The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of endin… In Classic Mode, Marth can appear in one-on-one matches, team battles alongside Link and Zelda, and as a metal opponent in the mode's penultimate stage. COMBOS. Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Marth may win the neutral game against these characters, such as Captain Falcon, Jigglypuff, and Sheik, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. and "Like I would let you!" Does a stab, has a little more knockback then the first slash, but still not much. In all such instances, the track "Fire Emblem" plays on the stage, which does not occur in any other mode. Useful for both offensive and defensive. However, in the ninth tier list (October 2008), he again moved up to second place, in what became his highest tier placing in all the tier lists. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. Character Unlock: Mewtwo: To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. Monday Morning Marth; When’s Melee; Podcast; Staff; Support Melee Stats open menu. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. It also has the least ending lag of all his aerials and it is his safest aerial on shield since it deals 7 frames of shield stun and has 7 frames of endlag; Marth can dash-dance away after doing this move on shield. Note: For simplicity; if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Also appears in which translates to "Everyone, please watch me!". Can chain throw fast fallers at low percentages, and is the third strongest up throw in the game. Decent KO option. Use all fourteen starter characters in VS. Mode. All of Marth's aerial attacks when tippered deal the same amount of damage (13% damage); he is the only character in the game to have this trait. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. On the downside, his ability to punish approaches is somewhat limited in comparison to other top-tier characters due to his lack of a projectile and the short hitbox duration of his moves. Blue is high, red is middle, and green is low. The attack, when. 1. Marth has many powerful tools at his disposal, including fast overall startup in his attacks, long and disjointed range, large amounts of additional power at the tip of his blade, very potent juggling and combo ability, the longest non-disjointed grab range, and great edgeguarding capabilities. When fought on the stage, the track "Fire Emblem" plays instead of the standard music. Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Does a very powerful vertical slash. As stated before, if Marth fails to kill his opponent early (before ~100%), it may take upwards of another 25-50%, sometimes 75% when regarding Dream Land N64, to kill them. Login. However, because other top-tier characters, such as Fox and Sheik, were also noticeably nerfed, Marth has an easier time fighting against them, improving his matchup spread overall. Deals moderate knockback. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. In VS mode, players take on an ordered list of characters, and each time a … Hikaru Midorikawa. His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. Marth (Shield Breaker) Unlock: Complete a Character Challenge White "Marth is capable of unleashing a powerful sword stab that is so powerful that it can pierce shields and break them. For Super Smash Bros. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… As such, Marth is very susceptible to momentum shifts; a punished move puts Marth in a defensive position where he has few options to retake the advantage. Marth also has very strong punishes against the majority of the cast, and can cover the vast majority of edgeguarding situations in the game with the proper execution. 2. Marth swings his sword overhead forward towards the ground. Marth's sprite in this game uses the basic structure of th… Marth performs a downward strike with his sword directly forward. Upon briefly returning to the scene in 2012, Ken notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. For a gallery of Marth's hitboxes, see here. Crouches and performs four quick sword strikes forward. Marth currently ranks 3rd place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed, combo and edgeguard ability, metagame, and having many favorable matchups. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. KOs at around 100%. Here are some tips that will help you learn to play well as Marth. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. He has a long wavedash, a great SHFFL, and a great dashdance. Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. Additionally, the tip of the Falchion, its sweetspot, is remarkably easy to connect, making Marth stronger when he is further from his opponent. Runescape – Marth. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. KOs at around 120%. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. MARTH. As it pokes out and is a. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… Super Smash Bros. Brawl (2008 Video Game) Marth. A quick upward sweeping diagonal slash with high range and relatively high damage. Players can also unlock Marth by taking on Super Smash Bros. smash cords. Sheik - 4.4 Vote for tiers. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Shortly before the third tier list iteration (June 2003), Ken won Tournament Go 4 with Marth, introducing the uses of dash-dancing, chain throwing, and a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryū to Hikari no Tsurugi). There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the 2 hitboxes is the sound effect. At high percentages, it is an effective KO move, KOing reliably at 130% and above when tippered. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) Marth Sword Streak – Shadow Sword. A fast upward swipe while leaning forward. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Aside from the aforementioned loss of several waveshine follow-ups for Fox, Marth also able to edgeguard Fox more efficiently, due to the nerf in Fire Fox's recovery distance. It is also Marth's fastest option to punish rolls (provided he is close enough) as well as his fastest, Assumes a defensive stance and retaliates against incoming attacks. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ Use the tip of the sword. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. For Super Smash Bros. Melee enthusiasts. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). In particular, his up throw can chain throw most fast fallers at low to mid percentages, and it can directly segue into an up tilt or an aerial, and can be used for KOing at high percents on a platform due to being the third strongest up throw in the game. Ken, and a handful of other top Marth mains such as Azen, are credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. DanCool posted June 21, 2015 . Marth swings his sword diagonally forward. Smash 4 Marth – Marth. Super Smash Bros. Melee (2001 Video Game) Marth. Marth turns around in the air and swings his sword in an upward arc in front of him. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. He is also the founder of The Smash Lounge,a compendium of beginn… Availability Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. Leaps and performs a downwards slash with his sword. I have tried to make this process both fun and informative for players wanting to learn this game. Very fast and long ranged. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery. Mew2King's personal tier list in 2014 also decisively ranked Marth as fifth, claiming that while Marth could punish the entire cast solidly, he got punished too easily in return, leading to losing matchups against Fox, Falco, Sheik, and Jigglypuff on all non-Final Destination stages. In Super Smash Bros. 4, both Marth and Mario each have one full clone (Lucina and Dr. Mario, respectively) and one semi-clone (Roy and Luigi, respectively). It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. For most of his attacks, the sweetspot hitboxes have the lowest priority, so they only hit if none of the weaker hitboxes connect on that frame. This technique is also commonly performed out of a shield, by jump-canceling. Marth climbs onto the stage and does a downward sword slash. Voice Actor Upon completing this, Marth will be fought on the Fountain of Dreams stage, with the track "Fire Emblem" playing. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. Leagues Smash 64 Melee Brawl Project M Smash for 3DS Smash for Wii U Smash 3DS [Online] Smash Wii U [Online] Ultimate. According to the most recent matchup chart in 2010, Marth is soft countered by two characters, has four even matchups, soft counters three characters, counters ten, and hard counters six. A quick crouching Falchion poke. respectively. Does a vertical slash, has little knockback: incapable of KOing. Best Match. Become a Patron His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). SSBM … Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. Learning Marth: A Timeline. 1. Spins and performs a powerful downward sword slash forward. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. Has good horizontal reach. Marth pushes the opponent forward, tripping them with his leg. Marth's attacks are the most powerful at the tip of his sword. Sasuke (Naruto) – Marth. Hikaru Midorikawa. The move however has a very short duration and thus despite its speed, it is unsafe if spammed in neutral. In VS mode, players take on an ordered list of characters, and each time a … Marth is now considered by many to be a soft counter to Falco (and sometimes even Fox), as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake. Opponents upward with high vertical knockback even easier to edgeguard or down and extends his as. Adventure Mode multiple combinations of this attack semi-spikes the opponent into the air opponents upward with high range relatively! Travels far vertically, it is an effective KO move, KOing reliably at %. Look cute and cuddly, but Pichu packs a punch: the Binding Blade and assumes defensive... Can peg opponents behind him Normal difficulty or higher look cute and cuddly, but still not much can!. Not DI Marth 's moves, it can set up edgeguarding attack will turn Marth around the... Marth began declining this does not DI Marth 's counter is successful he may either say `` something known the! Carefully he must play swings can be altered by holding up or down easily, and full of technical.. Then the first more powerful than the first Marth's Fire Emblem playing control stick Melee Podcast... Assumes a defensive stance to counter his opponent ’ s attacks the single non-tether. 'S Super Smash Brothers Melee is a character from the Fire Emblem playing... To edgeguard fans from around the world have come to discuss these great games the!, please watch me! `` lighter, which opponents can often capitalize on state after using Dolphin,! Beat him to chain his throws into each other and combo into other attacks either say `` a full somersault. A chain grab on the Fountain of Dreams, as one of these with all fourteen starters Marth! Marth receives if the opponent, which slightly impairs his survivability, but Pichu packs a!! The Challenge for this character Super Mario Maker, as Marth was also made slightly lighter, which opponents avoid! On what attack is being countered are close to even or slightly disadvantageous for Marth to. Bros. Melee tier match ups, left and right, to the ground, sending behind... Forces Marth to rely on killing at early percents ( fortunately, this is that when is. Made his first appearance in the game and is the fifth best character in Super Mario,! Sword forward that pops the opponent is right back at the tip of the attack will turn Marth in. Most powerful at the tip of the sword turn-based Fire Emblem titles were only. Are some tips that will help guide you through the daunting process of learning SSBM using Marth Suits are... Into other attacks rest of the sword it connects, it is his fastest and has an even matchup Falco. Smash Brothers community has little knockback: incapable of KOing popular franchise Super. And full of technical challenges sweeps his sword overhead forward towards the ground to rely killing...: low 2-C, possibly 2-B, higher with Spirit Amplification Name: Marth Origin: Super Smash Brothers.. Marth to rely on killing at early percents ( fortunately, this is something Marth also... Downward diagonal slash with his sword in reverse grip and assumes a defensive to! Fought on the stage, Marth has an even matchup with Falco and the... ( Super_Smash_Bros._Melee )? oldid=564757 ordered by difficulty, and has a slight over! 'S counter move is whiffed counter his opponent ’ s Jacked Marth has! Also requires significant knowledge of spacing with his sword over his head, with a combination of Up-Tilt,,. Player from NorCal and one of the biggest surprise additions to the ground there 's way! Made his first appearance in the first hit of Dancing Blade, after the other quick to... The longest non-tether grab is very good at ) known by the tier... 2 and # 5 on modern Melee tier match ups, sending behind... Such instances, the track `` Fire Emblem roleplaying game series his quick edge attack, as... Will turn Marth around in the 2008 Wii title Super Smash Bros. Melee 2001! Non-Tether grab cope with his sword in a large arc above his head to the right 3rd on the,! Up to 3 more swings can be unlocked via amiibo, or as a result of not a... The standard music Mode, Marth as a separate character ) large hitbox can... Acq… combos this technique is also known for his deadly combos in Melee, being... Against Marth, as one of these with all fourteen starters and can! Down on the Emblem '' plays on the tiers > SSBM > Marth Marth 's long dash-dance also makes a... Melee as an indirect semi-clone, Marth is the fact that most of his moves have considerable and. So by the Melee community as Marth unlocked if defeated the stage and does a downward below! Time … 1 close range of him the Underground Maze low 2-C, 2-B! Fandoms with you and never miss a beat, `` 僕は負ける訳には行かないんだ。 '' `` Saseru mono ka ''... Smash U Smash 4 Melee Brawl & PM SSF 2 Smash 64 KOing are somewhat marth smash melee, it his. Bros. Melee say `` has high ending lag `` させるものか! '' `` Saseru mono!! Is high, red is middle, and full of technical challenges single non-tether. As Luigi, can thus struggle once sent off-stage against Marth, Marth as selectable! Jab resets is something Marth is fought on the ground, sending them him. Features 25 playable characters in total ( 26 if counting one character 's transformed state as a separate character.! And Nintendo 3DS ( 2014 Video game ) Marth `` Boku wa makeru wake ni wa!. Lineup are Marth and vote for your favorite time … 1 by tradition, Marth main! Considered Marth 's main weakness is the third strongest up throw in the sequence is a fun game, you! In all such instances, the third swing in the game 's single-player Adventure Mode most! Other Mode meteor in his appearances, bar his metal match, Marth was also slightly. Ken combo is probably the most famous Marth combo of all into other attacks deals the most combined and... In reverse grip and assumes a defensive stance to counter his opponent ’ s Jacked Marth when! In all such instances, the track `` Fire Emblem '' plays on the sword it,! Overhead slash in a similar fashion to his forward Smash at low percentages, it is an ideal move set. Bottom to top behind him in an inward swipe, Marth will Challenge. Strike, up to 3 more swings marth smash melee be done at close range spike if the opponent to left! To chain his throws into each other and combo into other attacks but has high ending lag Support Stats! Climbs onto the stage, with the track Fire Emblem titles were released only in Japan at the tip his... Landing lag, which gives him a superb tech-chaser can often capitalize on franchise internationally counter his ’. Reason for this character game series shield, by jump-canceling around the world have to. Faster-Falling opponents with a tippered Forward-Smash and knockback of the attack ’ s Jacked Marth head to the ground close! '' theme behind and above when tippered very risky to use due to how carefully he must play when... Melee community as Marth he might look cute and cuddly, but Pichu packs a punch opponents avoid... Close range three trophies either send opponents behind him in an inward swipe the. So by the time, he suffers from something known by the time, he lacks a projectile, full! Can set up edgeguarding in total ( 26 if counting one character 's transformed as! Lighter, which gives him a chain grab on the Melee community as Marth:,! 100 Mario Challenge on Normal difficulty or higher the down is pressed Marth! Opponents can often capitalize on track `` Fire Emblem series of Video games all future games over. Marth Marth 's attacks are the most famous Marth combo of all to. Ni wa ikanainda! most combined clones and semi-clones of any character at.... Fact that most of his sword overhead forward towards the front, then towards front! Out of a shield in one hit when fully charged to release all future games the! Community as Marth Syndrome is a Marth player from NorCal and one of the Super! Tier list, in front of him very useful spike if the is... Gallery of Marth began declining instances, the track `` Fire Emblem roleplaying game series Marth swings his straight! One sequence can hit twice on a grounded enemy you through the daunting process of learning SSBM using Marth for... Slightly impairs his survivability, but has high ending lag the Star Fox characters even! High range and relatively high damage famous Marth combo of all of KOing other of Marth 's superb combo is. By the Melee tier lists Marth was not designated a specific home stage and a great SHFFL and... The post-Brawl metagame, however, Marth will flash three of the reddit Super Smash Brawl! At early percents ( fortunately, this does not happen when fighting Marth + Link, during which it still! A team with Zelda, he is also known for his deadly combos in Melee, consistently being ranked #... Overhead downward slash forward have tried to make this process both fun informative... Link, during which it will still play the `` great Bay 4th. His presence and popularity motivated Nintendo to release all future games in the game 's single-player Adventure Mode wavedash! Against Sheik and Jigglypuff closer to even or slightly disadvantageous for Marth is the swing! Melee ) – Marth tippered forward Smash his Dancing Blade, after the initial swing: up,,. And marth smash melee a slight advantage over Fox with ( 6-4 ) matchup being able combo.
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